Astrohawk is a SNES homebrew developed by Paul Lay from Playsoft, the game was originally developed in the 90's but it was until 2014 that was published in cartridge. Rumors say that companies like Electronic Arts showed interest on the game when it was under development.
Astrohawk is the rightful successor to the ‘Asteroids’ crown. It has a similar level design, a fully capable control system and a point scoring marker that offers replay-ability. Alongside this there is the difficulty. Sometimes, as seen in many clones of ‘Asteroids’, the learning curve and difficulty clash and create an abomination of awfulness. ‘Astrohawk’ gives players the option of reliving a game that was perfection (asteroids) but with an updated look, fantastic soundtrack and phenomenal screen displays.
The game itself helps show its evolution and adds a splice of variety, unlike ‘asteroids’. Upon starting your adventure you’re given the option of six different weapons, two types of bomb and three varying shield types. Combine this with a seemingly open world map and a Super Nintendo polish and you have a fantastic evo-asteroids clone, complete with energy tank pickups and tons of firepower.
Although this seems like a hapless follow-up to the ‘clone-gy’ legacy of ‘asteroids’ the actual reality is that it’s much, much more than a bargain bin rip-off. It adds to the unique flavor Atari created in arcades decades ago, with a fresh, new approach. Fans of any genre can appreciate the simplistic-difficulty against the backdrop of voluptuous scenery and sumptuous soundtrack. All these equate to a breath of fresh air on a system that appreciates stellar-shoot-em-ups.